Tuesday, 19 October 2010

Week one

In this week i was, firstly split into one of two groups taking the group role as an artist. After the groups were finalized both were given time to talk about different 2D games they remember playing and why, one i brought up was mario as it was one of my first games i played and i will never forget how colourful it was and joyful the music was.
 After talking about memories of 2Dgames an how we percieve them, we were asked to play 'Plants vs Zombies' a popular, new, 2D game created by 'Pop Cap'. The reason for playing this game was for research, after we analysed the game by speaking about its good points, it was "colourful" it had an "up-beat tune" that linked well with the game, and also the fact that the game was "very user friendly" upon speaking about good points we began to speak about the bad points or what we believed could have been improved, such as cut scenes or improving some of the mini games. Finally when we finished we were given the last task of thinking up a game idea with similar elements to 'Plants vs Zombies', which is to be pitched on the second week, this is where the design of our 2D game began. This is also what we worked on and spoke about in our groups in our other 2D lessons during the week.

 As there was no practical work undertaken in this lesson it is not possible for a 'how to section'.

 However i can point out the main thing that i took from this week which was talking about what I believe to be a good game, including why, then moving onto a present game and finnaly onto ideas of my own. This may seem basic to most however I found it very helpful and found it a good way to research games and help lead me to ideas of my own.

 I hope this is a helpful insight to the beggining of my production diary.

 Thank you for reading.

Signed: Arron Pomeroy

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